Dream Drowner

Level 12
Creature· aberrationRareLargeRemaster
AC
31
HP
220
Speed
10 ft.
Perception
+22
Fort
+25
Ref
+19
Will
+22
Immunities mental, poison
Resistances cold 10
Languages aklo, common, sakvroth, thalassic
Senses darkvision, wavesense 20 ft. (imprecise)
Skills arcana +25, occultism +25, society +25, athletics +23, deception +23, intimidation +23, stealth +22
Other Speeds swim 80 ft.
Recall Knowledge DC 35 (occultism)

Attacks

Melee Tentacle +26 (agile, magical, poison, reach 10 ft.), Damage 2d6 poison plus 3d8+6 bludgeoning plus eldritch toxin
Melee Pincer +24, Damage 3d10+12 bludgeoning plus grab

Abilities

Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Entrancing Movement

30 feet.

The dream drowner's tentacles move with hypnotic grace. When a creature ends its turn in the dream drowner's aura, it must attempt a DC 32 will save, becoming Stupefied 1 on a failure (or increasing its stupefied value by 1, to a maximum of 4). The dream drowner can deactivate or activate this aura by using a single action, which has the concentrate trait.

Eldritch Toxin

A creature touched by a dream drowner's tentacles must succeed at a DC 29 will save or become Stunned 1 (Stunned 2 on a critical failure).

Entangled Thoughts

A creature affected by a dream drowner's Dominate spell becomes Confused for 1 minute after the dominate spell ends. The creature can attempt a DC 32 will save at the end of each of its turns to end the condition.

Mind Leech

When a creature fails or critically fails a Will save against a dream drowner's occult innate spells, the creature takes 1d6 nonlethal mental damage per rank of the spell.

Subjugate Minds◆◆

A dream drowner assaults the minds of distracted creatures. Each creature within a 20-foot emanation that has the Fascinated or stupefied condition takes 10d8 mental damage (DC 32 will save).

The dream drowner can't use this ability again for 1d4 rounds.

Tentacle Flurry◆◆

The dream drowner makes a tentacle Strike against each creature within its reach. These Strikes count toward the dream drowner's multiple attack penalty, but the multiple attack penalty doesn't increase until after the dream drowner makes all its attacks.

Grab

Dream drowners are anemone-like predators from Orv's flooded vaults. A dream drowner indefinitely parasitizes and mentally controls a host to serve as its mount as it seeks out the thoughts of thinking prey to consume. So far, any attempt to communicate with these creatures elicits aggression, yet the beings' behavior demonstrates extraordinary intelligence.