Drenchdead

Level 12
Creature· evilUncommonMediumLegacy
AC
32
HP
230
Speed
20 ft.
Perception
+21
Fort
+24
Ref
+21
Will
+19
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 10
Languages common
Senses darkvision, wavesense 60 ft.
Skills athletics +25, stealth +23, acrobatics +21, survival +19
Other Speeds swim 35 ft.
Recall Knowledge DC 32 (religion)

Attacks

Melee Claw +26 (agile, unarmed), Damage 3d6+13 slashing
Melee Jaws +26 (unarmed), Damage 3d10+13 piercing

Abilities

Wavesense (precise) 60 feetinteraction
Aquatic Camouflage

When fully submerged in water, the drenchdead can Hide from other creatures even if it doesn't have cover against them and isn't Concealed from them.

Drag Down◆◆

Requirements The drenchdead is swimming in water at least 10 feet deep


Effect The drenchdead attempts an Athletics check to Grapple an adjacent creature (on nearby land or in the water). On a success against a creature on land, in addition to the normal effects of Grapple, the drenchdead pulls the creature into the water into a space adjacent to itself. If the creature is already in the water, on a success, in addition the normal effects of Grapple, the drenchdead drags the creature 10 fe

Drowning Touch◆◆

The drenchdead touches a creature and causes water from its own body to flow into the creature's lungs. If the creature can't breathe water, it must attempt a DC 32 fortitude save.

Success The creature is unaffected and is temporarily immune to Drowning Touch for 24 hours.

Failure The creature becomes Sickened 3.

Critical Failure The creature chokes on the water and runs out of air. It falls Unconscious and starts drowning. If the creature is above water, it recovers from drowning as soon

Surface Skimmer

A drenchdead submerged in water has cover from attacks made by creatures out of the water.

Grab