Dromaar Company
Level 6Abilities
HP 90 (4 segments); Thresholds 60 (3 segments), 30 (2 segments)
The dromaars draw bolas and toss them in a 15-foot cone. Each creature in this area takes 3d6 bludgeoning damage (DC 21 reflex save). A creature who fails this saving throw is also knocked Prone.
The dromaar company Strides up to twice, sweeping with their axes. They deal (2d8+5)[slashing|options:area-damage] damage (DC 21 reflex save) to each enemy in a 5-foot emanation at the end of their movement. This damage increases by 5 if the target is Prone.
1 to 3
Frequency once per round
Effect The dromaars coordinate melee attacks with their axes against all enemies in a 5-foot emanation (DC 21 reflex save). The damage depends on the number of actions.
1 1d8 slashing damage
2 (2d8+5)[slashing|options:area-damage] damage
3 (2d8+10)[slashing|options:area-damage] damage
Numerous dromaar mercenary companies operate in and around Belkzen, providing their strength at arms to any hold that requests their services. These disciplined warriors march confidently into battle, bringing their axes to bear against all who stand in their way.