Dromaar Lorekeeper

Level 5
Creature· dromaarMediumRemaster
AC
21
HP
70
Speed
25 ft.
Perception
+10
Fort
+9
Ref
+12
Will
+13
Languages common, orcish
Senses low-light-vision
Skills society +13, diplomacy +12, performance +12, occultism +11
Recall Knowledge DC 20 (society)

Attacks

Melee Dagger +14 (agile, finesse, versatile-s), Damage 1d4+4 piercing plus 1d10 sonic
Melee Dagger +15 (agile, thrown 10 ft., versatile-s), Damage 1d4+4 piercing plus 1d10 sonic
Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning plus 1d10 sonic

Abilities

Spotlight Readyinteraction

When performing for crowds of 10 or more, the dromaar lorekeeper gains a +2 circumstance bonus to their performance checks.

Final Tale

When the lorekeeper dies, they utter a brief but poignant final story that shakes those nearby to their core. Each creature in a 10-foot emanation must succeed at a DC 20 will save or be Paralyzed for 1 round.

Lorekeepers are meticulous keepers of the colorful and often misunderstood history of orcs and dromaar. They're jovial wanderers, telling their stories to anyone who will listen.


Orcs have a strict moral code encompassing valor and accomplishment, and they cast out those unwilling to follow it. For the last few generations, orcs have been trying to erase the narratives around their culture as being solely focused on war and violence. They invite other races and adventuring parties inside their holds so they may experience the truth of who the orcs are.