Drover

Level 0
Creature· humanMediumRemaster
AC
15
HP
18
Speed
25 ft.
Perception
+5
Fort
+6
Ref
+6
Will
+5
Languages common
Skills athletics +7, nature +5, survival +5
Recall Knowledge DC 14 (society)

Attacks

Melee Whip +7 (disarm, nonlethal, reach, trip), Damage 1d4+3 slashing
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Sling +6 (propulsive, reload 1 ft.), Damage 1d6+1 piercing

Abilities

Whistlinginteraction

Drovers can whistle instead of speaking when communicating simple messages (such as "go left," "split the herd," and "danger ahead") to other drovers or when using the action on their herding dogs.

Hogtie◆◆

Requirements A creature is Grabbed or Restrained by the drover's lasso


Effect The drover can pull the grabbed creature up to 20 feet. Then, if the creature is within reach, the drover hogties it, attempting to it again. On a success, the creature is restrained with the lasso, and the drover doesn't need to maintain the grapple. The hogtie lasts until the creature Escapes or the lasso is Forced Open. The drover can Interact to free a hogtied creature within reach.

Lasso◆◆

The drover uses their lasso to a Large or smaller creature up to 20 feet away. They can continue to Grapple to keep their hold on the target so long as the target remains within 20 feet and they continue to hold the end of the lasso. In addition to the Grabbed creature being able to Escape, a successful DC 16 Athletics check to can remove the lasso entirely.

Drovers specialize in moving herds of livestock over large distances.


Society is built upon the backs of laborers.