Drow Bodyguard Golem
Level 14Attacks
Abilities
Harmed by acid (6d10 untyped, 2d8 untyped from areas or persistent damage); healed by fire (area 2d8 healing HP); slowed by electricity
Casting Cleanse Affliction on the golem deactivates its Breath Weapon for 1 minute.
Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.
The iron golem exhales poisonous gas in a 10-foot area centered on the corner of one of the iron golem's squares.
The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison.
The golem can't use its Breath Weapon again for .
The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 39 fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.
Any Drained value from this poison is reduced by 1 every hour.
Saving Throw DC 35 fortitude
Maximum Duration 4 rounds
Stage 1 2d6 poison damage and Drained 1 (1 round)
Stage 2 4d6 poison damage and Drained 2 (1 round)
Stage 3 8d6 poison damage and Drained 3 (1 round)