Drow Bodyguard Golem

Level 14
Creature· constructUncommonLargeLegacy
AC
36
HP
210
Speed
20 ft.
Perception
+23
Fort
+28
Ref
+23
Will
+24
Immunities fire
Resistances physical 15
Senses darkvision
Skills athletics +32
Recall Knowledge DC 34 (arcana)

Attacks

Melee Fist +30 (magical, reach 10 ft., unarmed), Damage 3d10+14 bludgeoning
Melee Iron Sword +30 (forceful, magical, reach 10 ft.), Damage 3d10+14 slashing

Abilities

Golem Antimagic

Harmed by acid (6d10 untyped, 2d8 untyped from areas or persistent damage); healed by fire (area 2d8 healing HP); slowed by electricity


Vulnerable to Neutralize Poison

Casting Cleanse Affliction on the golem deactivates its Breath Weapon for 1 minute.

Vulnerable to Rust

Magical rusting effects, like a rust monster's antennae, affect the iron golem normally.

Breath Weapon◆◆

The iron golem exhales poisonous gas in a 10-foot area centered on the corner of one of the iron golem's squares.

The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison.

The golem can't use its Breath Weapon again for .

Inexorable March

The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 39 fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist.

Iron Golem Poison

Any Drained value from this poison is reduced by 1 every hour.

Saving Throw DC 35 fortitude


Maximum Duration 4 rounds

Stage 1 2d6 poison damage and Drained 1 (1 round)

Stage 2 4d6 poison damage and Drained 2 (1 round)

Stage 3 8d6 poison damage and Drained 3 (1 round)