Drow Warden

Level 4
Creature· chaoticUncommonMediumLegacy
AC
21
HP
60
Speed
30 ft.
Perception
+11
Fort
+11
Ref
+11
Will
+9
Immunities sleep
Languages elven, sakvroth
Senses darkvision
Skills athletics +12, survival +11, stealth +9, intimidation +8
Recall Knowledge DC 21 (society)

Attacks

Melee Elven Curve Blade +14 (forceful), Damage 1d8+6 slashing
Melee Hand Crossbow +13 (reload 1 ft.), Damage 1d6+2 piercing

Abilities

Light Blindnessinteraction
+1 Status to All Saves vs. Magic
+2 Status to All Saves vs. Mental
Attack of Opportunity
Hampering Slash

A target damaged by the warden's melee Strike must succeed at a DC 21 fortitude save or be Slowed 1 until the end of the warden's next turn.

Sneak Attack

A warden deals an extra 1d6 damage to Off-Guard creatures.

Wardens watch over drow encampments and often work in small groups.


Drow have a reputation for evil due to demon worship in their major settlements. However, like members of any ancestry, drow can have any alignment, especially when removed from the demon lords' sinister influence.