Druid Initiate

Level 1
Creature· humanMediumRemaster
AC
15
HP
18
Speed
25 ft.
Perception
+7
Fort
+5
Ref
+4
Will
+9
Languages common, wildsong
Skills medicine +7, nature +7, survival +7, stealth +4, diplomacy +3
Recall Knowledge DC 15 (society)

Attacks

Melee Staff +7 (two-hand-d8), Damage 1d4+2 bludgeoning
Melee Fist +7 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Melee Sling +6 (propulsive, reload 1 ft.), Damage 1d6+1 bludgeoning

Abilities

Plant Empathyinteraction

The druid initiate can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.

A neophyte druid learns basic techniques and spellcasting soon after being initiated into their druidic order. The druid initiate has already learned much from their mentors—elders among the order—but hasn't had a chance to develop their own identity.


A primalist is a wielder of primal energies and magic, sometimes taught by forces of primal power, including powerful elementals or fey of the First World. Primalists protect the natural world, offering strong medicine to those in need while facing suspicion from those who don't understand their ways.

A great many primalists belong to druidic circles, and even those who aren't members tend to be familiar with the most prominent ones in their homeland.