Drunkard

Level 2
Creature· humanMediumRemaster
AC
17
HP
40
Speed
25 ft.
Perception
+6
Fort
+10
Ref
+8
Will
+6
Languages common
Skills intimidation +8, athletics +7
Recall Knowledge DC 16 (society)

Attacks

Melee Fist +9 (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Pewter Mug +8 (thrown 10 ft.), Damage 1d4+3 bludgeoning

Abilities

Drunken Flailing

Requirements The drunkard is raging


Effect The drunkard attempts two fist Strikes, each against a different creature.

Drunken Rage

Requirements The drunkard is drunk, and isn't Fatigued or raging


Effect The drunkard flies into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a –1 penalty to AC. The drunkard can't use concentrate actions except Seek. The rage lasts for 1 minute, until the drunkard falls Unconscious, or until the drunkard sobers up. The drunkard can't voluntarily stop raging. Once the rage ends

Every tavern has one-that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one-even the drunkard themself-can tell you what started the row.


Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.