Druulbach

Level 12
Creature· amphibiousUniqueLargeRemaster
AC
32
HP
230
Speed
35 ft.
Perception
+25
Fort
+25
Ref
+20
Will
+23
Resistances poison 10
Languages aklo, common, jotun, thalassic
Senses low-light-vision
Skills athletics +25, nature +23, religion +23, acrobatics +22, intimidation +22
Other Speeds swim 20 ft.
Recall Knowledge DC 40 (society)

Attacks

Melee Sickle +26 (agile, finesse, magical, reach 10 ft., trip), Damage 1d10 poison plus 2d4+13 slashing
Melee Fist +26 (agile, reach 10 ft., unarmed), Damage 2d10+13 bludgeoning
Melee Spit +26 (primal, water), Damage 8d6 bludgeoning

Abilities

Balanced Blades

Druulbach's multiple attack penalty with agile weapons and agile unarmed attacks is –3 for his second attack and –6 for subsequent attacks (rather than –4 and –8).

Drowning Hook

Requirements A creature is Prone within Druulbach's reach


Effect Druulbach uses his sickle to push the creature down as water bubbles up below it. The target becomes submerged in water until they are no longer prone and must hold their breath if it can't breathe water. The target takes 6d6 bludgeoning damage (DC 29 fortitude) and loses 3 rounds worth of air if it fails the save.

Flurry of Hooks◆◆

Requirements Druulbach is wielding two sickles


Effect Druulbach makes three sickle Strikes against one target. If multiple attacks hit, combine their damage and apply weaknesses and resistances only once.

Serrated Takedown

Requirements Druulbach hit with a sickle Strike on his most recent action this turn


Effect Druulbach drags down the target, knocking it Prone and dealing 3d6 persistent bleed damage to the creature.