Duergar Slave Lord

Level 13
Creature· duergarRareMediumLegacy
AC
35
HP
240
Speed
25 ft.
Perception
+26
Fort
+21
Ref
+28
Will
+23
Languages common, dwarven, sakvroth
Senses darkvision
Skills stealth +27, survival +26, acrobatics +25, athletics +23, intimidation +22, society +21
Recall Knowledge DC 36 (society)

Attacks

Melee Hatchet +28 (agile, finesse, magical, versatile-s), Damage 2d6+10 slashing
Melee Composite Longbow +29 (deadly-d10, magical, propulsive, reload 0 ft., volley 30 ft.), Damage 2d8+8 piercing

Abilities

Improved Evasion

When a duergar slave lord rolls a success on a Reflex save, they get a critical success instead. When they roll a critical failure on a Reflex save, they get a failure instead. Finally, when they fail a Reflex save against a damaging effect, they take half damage.

Light Blindness
Hunt Prey

The slave lord designates as its prey a single creature that they can see or hear or that they are Tracking. They gain a +2 circumstance bonus to Perception checks when they Seek their prey and a +2 circumstance bonus to Track their prey. They also ignore the penalty for making ranged attacks within their second range increment against their prey.

The first time a slave lord hits their hunted prey in a round, they deal 2d8 additional precision damage. A slave lord can have only one prey design

Hunter's Flurry

Frequency once per round


Effect The slave lord makes two bow Strikes or two melee Strikes, each using a different weapon. These Strikes must target the slave lord's prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.