Dwarf General
Level 8Attacks
Abilities
Trigger The dwarf general rolls initiative and can see at least one enemy
Effect The general unleashes a command to ready for combat. Each ally within 120 feet that can hear the general can either Raise a Shield or Step as a free action when it rolls initiative.
Dwarves are often calm and collected in the face of imminent danger. At the end of the general's turn, reduce its Frightened condition by 2 instead of 1.
The dwarf general gains an additional reaction at the beginning of each of their turns that they can use only for a Reactive Strike.
The dwarf general issues a command to push forward on the battlefield. Each ally who hears and understands this command becomes Quickened until the end of its next turn but can use the extra action only to Step or Stride.
When the general critically hits with a hammer, the target of the critical hit is knocked Prone unless it succeeds at a DC 26 fortitude save.
Frequency once per round
Effect The dwarf general Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Dwarven generals embody pride in knowledge and tactical acumen, using their understanding of warfare and battlefield strategy to coordinate their subordinates into optimal locations. They also remain ready to enter combat at a moment's notice and bring a fight to an enemy themselves.
From the dwarven perspective, most things in life are best done correctly, and that means taking one's time. Dwarves are a focused and intentional people, taking years or even decades to ply their trades, doing their best to make every detail perfect. The patience and dedication required for such tasks pays off, and many dwarves become experts in their respective field, trade, or area of focus. Many dwarves uphold traditions, and since dwarven origins trace back to underground life, many still hone skills focused on life underground.