Dyzallin's Golem

Level 18
Creature· constructRareLargeLegacy
AC
42
HP
255
Speed
30 ft.
Perception
+26
Fort
+33
Ref
+27
Will
+29
Immunities fire
Resistances physical 15
Senses darkvision
Skills athletics +38
Recall Knowledge DC 43 (arcana)

Attacks

Melee Fist +35 (deadly-3d12, magical, reach 10 ft., unarmed), Damage 3d10+17 bludgeoning

Abilities

Compactinteraction

The adamantine golem has been built to resemble a bulky drow elf in full plate armor. It is Large in size and its fist Strike has a reach of 10 feet.

Golem Antimagic

Harmed by acid (9d10 untyped, 2d10 untyped from areas or persistent damage); healed by fire (area 2d10 healing HP); slowed by electricity


Repair Mode

When the adamantine golem is at 0 HP, it isn't destroyed. Instead, it enters repair mode, during which it is Slowed 1, can't take reactions, and can take only the Self-Repair action.

Once it has more than 30 HP, it can use any type of action and can use reactions, though it remains slowed 1 and can't take any reactions until the start of its next turn.

If a critical hit with an adamantine Vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it while it's already at 0 HP, then th

Vulnerable to Dispelling

The golem can be targeted by Disjunction and Dispel Magic.

If targeted by such a spell of 9th rank or higher, the golem has its resistance to physical damage lowered to 15 and is Slowed 1 (or Slowed 2 if in repair mode) for . During this time, if the golem is reduced to 0 HP while already in repair mode, it is destroyed.

Destructive Strike

On a critical hit, the adamantine golem's fist Strike breaks the target's armor, if any, in addition to dealing damage to the target. If the target has a shield raised, the golem breaks the shield instead.

Inexorable March

DC 45 fortitude

Critical Success The creature takes no damage and its armor takes no damage.

Success The golem halts its movement and cannot enter the creature's square.

Failure The resisting creature is damaged and its armor takes damage as if hit by the adamantine golem's fist.


The golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a Fortitude

Self-Repair

The golem repairs itself, regaining 30[healing] Hit Points.

Vent

The golem vents a 30-foot area of superheated steam from its internal forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 reflex).

The golem can't use Vent again for .

Crafted from a nigh-indestructible metal of great rarity, adamantine golems can't be destroyed except by the most powerful foes. Crafting an adamantine golem requires a quantity of adamantine so massive that collecting it usually requires mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer Plane.