Ecorche

Level 16
Creature· chaoticMediumLegacy
AC
38
HP
275
Speed
25 ft.
Perception
+27
Fort
+27
Ref
+30
Will
+27
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills athletics +33, deception +31, stealth +28, intimidation +27
Recall Knowledge DC 35 (religion)

Attacks

Melee Claw +33 (agile, unarmed), Damage 3d8+17 slashing

Abilities

Flaying Flurry◆◆

The ecorche attempts two claw Strikes against the same target. If both hit and deal damage, it attempts to pull the skin off its target. It attempts an athletics check against the enemy's Fortitude DC.


Critical Success The ecorche fully pulls the target's skin off its body. The creature takes 4d8 bleed, and it's Frightened 4 and Stunned 4. The bleed damage can't end naturally, only ending if the creature regains at least 75 HP or regains at least 10 HP from regeneration.

Success The tar

Muscular Leap

The ecorche over-stresses its leg muscles for a massive jump. It loses 20[untyped] HP and Leaps up to 120 feet in any direction. If its next action is a Strike or Flaying Flurry, it doesn't fall until after that action.

Tear Skin

Requirements The ecorche is wearing skin


Effect The ecorche destroys the skin it's currently wearing. The ecorche reverts to its true appearance and size, and anyone within 120 feet who witnesses this must succeed at a DC 37 will save or become Frightened 2 (Frightened 4 on a critical failure). Regardless of the results of their saving throws, the creatures are temporarily immune for 24 hours.

Wear Skin

Requirements The ecorche is holding the stolen skin of a Small, Medium, or Large creature and isn't already wearing a skin


Effect The ecorche wears the skin as a disguise. It assumes the creature's size, appearance, and voice. Wearing Skin counts as creating a disguise for the Impersonate use of Deception. The ecorche's transformation automatically defeats Perception DCs to determine whether it's a member of the ancestry or creature type into which it transformed, and the ecorche gains a

When a necromancer has need of a versatile agent to serve as a bodyguard and do their bidding in disguise, they build an ecorche-a skinless monstrosity filled with putrid alchemical agents, covered in pulsing muscle and sinew grafts, and imbued with razor-sharp claws. The ecorche uses its claws to flay its victims, stripping off skin in seconds. It can then horrifyingly squeeze itself into the stolen skin and impersonate the deceased, which it does to covertly carry out orders or find more victims to expand its collection. If its deception is uncovered, it shreds its disguise, bursting forth in terrible skinless form.