Einherji Host

Level 15
Creature· aesirRareGargantuanRemaster
AC
35
HP
270
Speed
40 ft.
Perception
+22
Fort
+29
Ref
+23
Will
+25
Resistances piercing 15
Weaknesses area-damage 18, splash-damage 9
Languages common, hallit, jotun
Senses darkvision
Skills athletics +28, intimidation +24
Recall Knowledge DC 39 (arcana)

Abilities

Form Upinteraction
+4 to Will Vs. Fear
Troop Defenses

Thresholds 180 (3 segments), 90 (2 segments)

Dagger Volley◆◆

The einherji host launches a ranged attack in the form of a volley of thrown daggers. This volley fills a 30-foot area; all creatures in the area take (5d4+15)[piercing|options:area-damage] damage (DC 36 reflex save). When the troop is reduced to 2 or fewer segments, this area decreases to a 15-foot area.

Jotun Slayer

An einherji host has a +4 circumstance bonus to Strike as One damage rolls made against giants and creatures that are Huge or larger.

Pay For Every Inch◆◆◆

The einherji host Forms Up, Raises Shields, and prepares to counterattack. Until the start of the troop's next turn, each time an enemy takes an action to move through a space adjacent to the troop, they take (4d8+18)[slashing] damage (DC 36 reflex save).

Raise Shields

The troop raises their shields, increasing their Armor Class by 2 until the start of the troop's next turn.

Song of Freedom

The troop sings of freedom, bolstering their conviction and morale. Until the start of the troop's next turn, their Will saves increase to +29 against all mental effects, not just against fear effects.

Strike as One

1 to 3

Frequency once per round


Effect The einherji host makes melee attacks against each enemy in a 5-foot area (DC 36 reflex save). The damage depends on the number of actions.

1 (2d8+7)[slashing|options:area-damage] damage

2 (3d8+14)[slashing|options:area-damage] damage

3 (4d8+14)[slashing|options:area-damage] damage

Troop Movement

Whenever the einherji host Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares they may have as the result of having taken Hit Point damage), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.