Elder Child of Belcorra

Level 9
Creature· evilRareSmallLegacy
AC
28
HP
155
Speed
20 ft.
Perception
+18
Fort
+15
Ref
+18
Will
+20
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10
Weaknesses cold 10
Languages common, gnomish, sakvroth
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills athletics +19, nature +19, stealth +19
Other Speeds burrow 15 ft.
Recall Knowledge DC 31 (religion)

Attacks

Melee Fist +21 (unarmed), Damage 2d10+8 bludgeoning

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Breath of the Bog

30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 28 fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours.

Rise Up

Trigger A creature walks on top of a bog mummy that lies buried in the mud or peat below

Requirements Initiative has not yet been rolled


Effect The bog mummy automatically notices the creature and Burrows before rolling initiative.

Void Healing
Bog Rot

This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-rank resurrect ritual or similar magic


Saving Throw DC 21 fortitude

Stage 1 carrier with no ill effect (1 minute)

Stage 2 3d6 void damage and Clumsy 1 (1 day)