Elder Elemental Tsunami
Level 14Attacks
Abilities
When not touching water, the elemental tsunami is Slowed 1 and can't use reactions.
50 feet. Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.
A creature that takes damage from an elder elemental tsunami's wave Strike or Surge is exposed to blinding sickness.
Saving Throw DC 34 fortitude
Stage 1 carrier with no ill effects
Stage 2 Enfeebled 1 (1 day)
Stage 3 Enfeebled 2 (1 day)
Stage 4 enfeebled 2 and permanently Blinded (1 day)
Stage 5 Enfeebled 4 (1 day)
Stage 6 Unconscious (1 day)
Stage 7 death
The elemental puts out all fires in a 20-foot area.
It extinguishes all non-magical fires automatically and attempts to counteract magical fires ( counteract modifier).
The elemental tsunami quickly expands its space to fill the area of its vortex. Creatures within the vortex's emanation take (6d12+8)[bludgeoning|options:area-damage] damage (DC 34 fortitude save). A creature that fails this save is Pushed 20 feet. The elemental tsunami then retracts to its former space.
A creature that takes damage is exposed to blinding sickness.
The elemental tsunami can't Surge again for .
The elemental tsunami can also pull the creature.
Elemental tsunamis are huge and destructive.
Water elementals can be very destructive, but often not intentionally so; just as water can bring life to those in need on the Material Plane, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.