Elder Wyrmwraith

Level 23
Creature· dragonRareGargantuanRemaster
AC
48
HP
400
Speed
50 ft.
Perception
+40
Fort
+37
Ref
+40
Will
+45
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Languages common, draconic, necril
Senses darkvision, lifesense 120 ft.
Skills religion +46, intimidation +43, stealth +43, acrobatics +38, arcana +38
Other Speeds fly 100 ft.
Recall Knowledge DC 51 (arcana, religion)

Attacks

Melee Spectral Jaws +42 (reach 20 ft.), Damage 4d12+23 void
Melee Spectral Claw +42 (agile, reach 15 ft.), Damage 4d8+23 acid

Abilities

Lifesense 120 feetinteraction
Frightful Presence

90 feet. DC 46 will

On a critical failure, a creature is also Paralyzed until the start of their next turn.


Sunlight Powerlessness

An elder wyrmwraith in sunlight is Clumsy 2 and Stunned 2.

Vitality Transfer

Trigger The wyrmwraith succeeds at a saving throw to resist vitality damage but still takes damage


Effect The wyrmwraith transfers all vitality damage from the effect to a single undead creature of their choice within 120 feet that they control or that's Friendly or Helpful to them.

Void Healing
Consume Souls◆◆

The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot area must attempt a DC 46 will save.

The elder wyrmwraith can't Consume Souls again for .


Critical Success The creature is unaffected.

Success The creature becomes Doomed 1.

Failure The creature becomes Doomed 2 and takes 100[void|options:area-damage] damage.

Critical Failure The creature is slain. As long as the wyrmwraith still exists, th

Decaying Breath◆◆

The wyrmwraith unleashes a torrent of void energy that deals 24d6 void damage to all creatures in a 90-foot cone (DC 46 reflex save). They can't use Decaying Breath again for .

Divine Dispelling

An elder wyrmwraith's claws rend divine magic. Whenever an elder wyrmwraith hits a creature with a spectral claws Strike, the elder wyrmwraith can attempt a religion check to counteract an ongoing divine spell effect on the creature.

Draconic Frenzy◆◆

The elder wyrmwraith makes two claw Strikes and one jaws Strike in any order.

Drain Life

When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw Strike, the wyrmwraith gains 20 temporary Hit Points and the target's maximum Hit Points (but not current Hit Points) are reduced by 20. The target's maximum Hit Points are restored after a full night's rest.

Effect: Drain Life

Ectoplasmic Form

An elder wyrmwraith can push through the ectoplasmic veil to temporarily assume a physical form made of ectoplasm. The elder wyrmwraith loses the incorporeal trait for , though they can return to their incorporeal form as a free action before then. Once this ability ends, the elder wyrmwraith can't use this ability again for . While in their ectoplasmic form, the elder wyrmwraith's AC increases to 52 and they gain 125 t

Phase Lurch

Requirements The wyrmwraith is in their ectoplasmic form


Effect As the Stride action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is difficult terrain.

Void's Embrace

If a victim succeeds at a saving throw against this curse while in sunlight, the curse ends. While a creature has this curse, they bypass the resistances of the wyrmwraith that cursed them

Saving Throw DC 46 will

Stage 1 Dazzled in any light (1 hour)

Stage 2 gains lifesense 30 feet but is Blinded in any light (1 hour)

Stage 3 as stage 2, but also has void healing (1 hour)

Stage 4 Unconscious and can't awaken (1 day)

Stage 5 dead and becomes a Wraith, its body crumbling to ash.

Wings of Shadow

Frequency once per round


Effect The wyrmwraith spreads its spectral wings wide covering all near it in shadow. Each living creature within a 10-foot emanation is exposed to void's embrace.

TDahak's defiance and his hatred for all of creation brought loss to dragonkind. It is said that the first wyrmwraiths rose from the souls of dragons hurled into the Void by Dahak, but whether this is true or not is still a matter of debate. What is undeniable is that the wyrmwraiths are unliving conduits of the Void, shaped but unshackled by the plane's hunger for indiscriminate destruction.

Wyrmwraiths dwell in remote areas marred by catastrophes and death, where they can better hide their undead nature or indulge in their grim research. Their lairs often have a single, hidden and highly defensible antechamber where the wyrmwraith confers with its agents as it engages in a war with distant rivals through expendable proxies. This dimly lit antechamber is usually filled with death and many undead servants, some raised from the bodies of those whose usefulness has come to an end.

Wyrmwraiths might enter temporary alliances with other undead, cults, or necromancers, especially when it comes to unearthing powerful secrets or striking a blow against a common powerful threat. While wyrmwraiths take great pleasure in acting against those who wield the power of the gods, often targeting them first in battle to rend their flesh and protective spells with their claws, they are often very cautious, striking only after stacking the odds in their favor.