Electrified Entrance
Level 7HazardHazardUncommonLargeRemaster
AC
22
HP
58
Speed
0 ft.
Perception
+0
Fort
+18
Ref
+12
Will
+0
Stealth
+14
Recall Knowledge DC 25 (arcana)
Disable DC 26 acrobatics (trained) to jump through the door before the runes trigger, DC 28 thievery (expert) to scratch out the runes, or Dispel Magic (4th rank; counteract DC 24) to counteract the runes
Magical runes electrocute anyone who crosses the door's threshold.