Elemental Tsunami
Level 11Attacks
Abilities
When not touching water, the elemental tsunami is Slowed 1 and can't use reactions.
50 feet.
Water in the area that is in the same body of water as the elemental tsunami is difficult terrain for Swimming creatures that don't have the water trait.
The elemental puts out all fires in a 20-foot area.
It extinguishes all non-magical fires automatically and attempts to counteract magical fires ( counteract modifier).
The elemental tsunami momentarily expands to fill the area of its vortex. Creatures within the aura take (5d12+6)[bludgeoning|options:area-damage] damage with a DC 31 fortitude save. A creature that fails this save is pushed 20 feet.
The elemental tsunami then shrinks to its normal space and can't Surge again for .
The elemental tsunami can choose whether to push or pull the creature on a successful hit.
Push 1
Pull 1
Elemental tsunamis are huge and destructive, having none of the caring or nurturing aspects of water.
Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.