Elephant

Level 7
Creature· animalHugeRemaster
AC
23
HP
130
Speed
40 ft.
Perception
+13
Fort
+18
Ref
+11
Will
+13
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +17, survival +15
Recall Knowledge DC 23 (nature)

Attacks

Melee Tusk +16 (reach 10 ft., unarmed), Damage 3d8+9 piercing
Melee Trunk +18 (reach 15 ft.)
Melee Foot +16 (reach 10 ft., unarmed), Damage 2d10+9 bludgeoning

Abilities

Trample◆◆◆

Large or smaller, foot, DC 24 reflex


Grabbing Trunk

A Medium or smaller creature hit by the elephant's trunk is Grabbed. If the elephant moves, it can bring the Grabbed creature along with it.

Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.


Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.