Elite Glass River Midge

Level 1
Creature· animalTinyLegacy
AC
18
HP
16
Speed
10 ft.
Perception
+8
Fort
+5
Ref
+8
Will
+4
Senses darkvision, scent 60 ft. (imprecise)
Skills stealth +12, acrobatics +8
Other Speeds fly 30 ft.
Recall Knowledge DC 15 (nature)

Attacks

Melee Barbed Leg +10 (finesse)

Abilities

Attach

When a Glass River midge hits a target larger than itself, its barbed legs attach it to that creature. This is similar to Grabbing the creature, but the midge moves with that creature rather than holding it in place. The midge is Off-Guard while attached. If the midge is killed or pushed away while attached to a creature it has drained blood from, that creature takes 1[bleed] damage. Escaping the attach or removing the midge in other ways doesn't cause bleed damage.

Blood Drain

Requirements The Glass River midge is attached to a creature


Effect The midge uses its proboscis to drain blood from the creature it's attached to. This deals (1d4+2)[untyped] damage, and the midge gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a midge is Drained 1 until it receives healing (of any kind or amount).

Camouflage

The Glass River midge can Hide in natural environments even if it doesn't have cover.