Elite Green Hag (PFS 3-99)

Level 5
Creature· chaoticUncommonMediumLegacy
AC
23
HP
85
Speed
25 ft.
Perception
+12
Fort
+13
Ref
+13
Will
+14
Weaknesses cold-iron 5
Languages aklo, common, jotun
Senses darkvision
Skills athletics +13, deception +12, acrobatics +11, stealth +11, nature +10, occultism +10
Other Speeds swim 25 ft.
Recall Knowledge DC 22 (society)

Attacks

Melee Claw +16 (agile, magical, unarmed), Damage 1d10+7 slashing

Abilities

Coveninteraction

A green hag adds Entangling Flora, Outcast's Curse, and Wall of Thorns to her coven's spells.


Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Sound Imitation

A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.

Betraying Touch

The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.

Change Shape

The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).


Enfeebling Humors

A creature damaged by a hag's claw must succeed at a DC 22 fortitude save or be Enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's Enfeebled 2 for 1 day.

Exhale Miasma◆◆

The green hag exhales a miasma of green vapors. Each living creature in a 15-foot area is affected by her enfeebling humors (attemping a save as normal).

She can't use Exhale Miasma again for .

Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag's twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all these things in combination.


Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as Hag Eyes , and are known to replace infant humanoids with their own offspring-these children are Changelings who have the potential to become hags themselves.