Elite Hieracosphinx (PFS 3-14)

Level 5
Creature· beastUncommonLargeLegacy
AC
22
HP
70
Speed
30 ft.
Perception
+14
Fort
+12
Ref
+15
Will
+10
Languages sphinx
Senses darkvision
Skills athletics +13, survival +12, acrobatics +11, intimidation +9
Other Speeds fly 60 ft.
Recall Knowledge DC 22 (nature)

Attacks

Melee Beak +15 (unarmed), Damage 2d10+4 slashing
Melee Claw +15 (agile, unarmed), Damage 2d8+4 slashing

Abilities

Buck

DC 25 reflex

Contingent Glyph

A hieracosphinx has an innate magical defense similar to a Contingency.

When they take a specific type of electricity damage, they can use their reaction to have the glyph cast Haste on them. The glyph is then dormant for 1 week.

A critical success to Recall Knowledge about a particular hieracosphinx (30 or higher on the check) reveals which damage type triggers the glyph.

Pounce

The hieracosphinx Strides and makes a Strike at the end of that movement. If they began this action Hidden, they remain hidden until after the attack.

Shriek

The hieracosphinx emits a shrill, ear-piercing shriek. Each non-sphinx in a 60-foot area must attempt a DC 22 fortitude save. Any creature that attempts a save is temporarily immune for 24 hours.


Critical Success The creature is temporarily immune to that hieracosphinx's shriek for 24 hours.

Success The creature is Deafened for 1 round.

Failure The creature is deafened for 1 minute and Stunned 1.

Sphinxes are a family of mystical beings that combine leonine, avian, and usually humanoid features. Though the most common sphinxes are famous on their own merits, the family includes other types of sphinxes as well.


Lacking the intelligence of their kin, falcon-headed hieracosphinxes are cowardly, cruel-hearted creatures. They guard their territory ruthlessly against weaker intruders.