Elite Smokesight Deadeye Wight

Level 10
Creature· evilUncommonMediumLegacy
AC
27
HP
172
Speed
25 ft.
Perception
+21
Fort
+16
Ref
+20
Will
+17
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills stealth +22, athletics +19, crafting +19, intimidation +17
Recall Knowledge DC 29 (religion)

Attacks

Melee Claw +21 (agile, unarmed), Damage 1d8+14 slashing
Melee Composite Longbow +23 (deadly-d10, propulsive, volley 30 ft.), Damage 1d8+12 piercing

Abilities

Smoke Visioninteraction

The deadeye wight ignores the Concealed condition from smoke.

Final Snare

Trigger The deadeye wight is reduced to 0 Hit Points


Effect The deadeye wight has rigged their own body with a snare, which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing (4d8+4)[piercing] damage (DC 27 reflex).

Void Healing
Drain Life

When the deadeye wight damages a living creature using an unarmed attack or their bound weapon, they gain 10 temporary Hit Points, and the creature must succeed at a DC 27 fortitude save or become Drained 1. Further damage dealt by the deadeye wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Spawn Deadeye Wight

A living humanoid killed by a deadeye wight's weapon or claw Strike rises as a deadeye wight spawn after . This spawn is under the command of the deadeye wight that killed them. They don't have drain life or spawn deadeye wight and are Clumsy 2 for as long as they're a deadeye wight spawn. If the creator of the deadeye wight spawn dies, the deadeye wight spawn becomes a fully autonomous deadeye wight; they regain their free will, gain drain life and spawn deadeye wight, and a

Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps.


Wights are undead beings of spite who primarily stalk places related to death.