Elite Smokesight Wight Commander

Level 13
Creature· evilRareMediumLegacy
AC
33
HP
240
Speed
25 ft.
Perception
+24
Fort
+26
Ref
+21
Will
+23
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills intimidation +27, athletics +26
Recall Knowledge DC 36 (religion)

Attacks

Melee Longsword +29 (magical, versatile-p), Damage 2d8+16 slashing
Melee Claw +28 (agile, unarmed), Damage 2d8+16 slashing

Abilities

+28 to Initiativeinteraction
Smoke Visioninteraction

The wight commander ignores the Concealed condition from smoke.

Constant Spellsinteraction
Attack of Opportunity
Final Spite

Trigger The wight commander is reduced to 0 Hit Points


Effect The wight commander blows a battered war horn before being destroyed. The unnerving blast summons reinforcements, raising in a 200-foot area as Wights.

Shield Block
Void Healing
Coordinated Strike

The wight commander flanks with an ally as long as the target is within both their reaches, even if commander and ally aren't on opposite sides.

Drain Life

When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 13 temporary Hit Points, and the creature must succeed at a DC 31 fortitude save or become Drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Spawn Wight Soldier

A living humanoid killed by a wight commander's weapon or claw Strike rises as a wight of the commander's level or lower, most often a hunter wight or prowler wight, after . This spawn is under the command of the wight commander that killed them. They don't have drain life or spawn wight soldier and are Clumsy 2 for as long as they're a wight spawn. If the creator of the wight spawn dies, the wight spawn becomes a fully autonomous wight; they regain their free will, gain drai

Tactical Direction◆◆

Each wight ally in a 30-foot area gains the Attack of Opportunity reaction until the end of their next turn.

When the beloved leader of a military unit is raised as a wight, sometimes the spirits of their comrades return with them, creating a gestalt being of impeccable tactical acumen.


Wights are undead beings of spite who primarily stalk places related to death.