Eloise's Ghost (3-4)

Level 6
Creature· chaoticUniqueMediumLegacy
AC
23
HP
60
Speed
0 ft.
Perception
+13
Fort
+11
Ref
+14
Will
+11
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 5
Languages common
Senses darkvision
Skills stealth +15
Other Speeds fly 25 ft.
Recall Knowledge DC 32 (occultism, religion)

Attacks

Melee Ghostly Hand +16 (agile, finesse, magical), Damage 2d8+4 void

Abilities

Site Boundinteraction

Eloise's ghost can't move more than 120 feet from the manor where she was buried.

Rejuvenation

When Eloise's ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing
Frightful Moan

Eloise's ghost laments her fate, forcing each living creature within 30-foot area to attempt a DC 23 will save.

On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.