Elven Grave Robber

Level 1
Creature· evilUncommonMediumLegacy
AC
17
HP
18
Speed
25 ft.
Perception
+5
Fort
+7
Ref
+7
Will
+5
Languages common, elven
Skills crafting +6, society +6, stealth +5, deception +2, intimidation +2
Recall Knowledge DC 17 (religion, society)

Attacks

Melee Shovel +6, Damage 1d6+1 bludgeoning
Melee Dagger +6 (agile, finesse, versatile-s), Damage 1d4+1 piercing
Melee Dagger +6 (thrown 10 ft.), Damage 1d4+1 piercing
Melee Bottled Lightning (Lesser) (Infused) +7 (bomb, consumable, infused, splash), Damage 1d6 electricity plus 1 electricity
Melee Frost Vial (Lesser) (Infused) +7 (bomb, consumable, infused, splash), Damage 1d6 cold plus 1 cold
Melee Thunderstone (Lesser) (Infused) +7 (bomb, consumable, infused, splash), Damage 1d4 sonic plus 1 sonic
Melee Holy Water +7 (consumable, holy, splash, thrown 20 ft.), Damage 1d6 spirit plus 1 spirit

Abilities

Infused Itemsinteraction

A grave robber carries the following infused items: 2 Bottled Lightning (Lesser), a Frost Vial (Lesser), and a Thunderstone (Lesser).

These items last for 24 hours, or until the next time the grave robber makes their daily preparations.

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions, and some include gifts that are thought to provide a boon in the afterlife. Such valuables can be easy pickings for those with no respect for-or fear of-the dead.


Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.