Emorga All-Seer

Level 9
Creature· animalUniqueGargantuanRemaster
AC
29
HP
170
Speed
10 ft.
Perception
+21
Fort
+20
Ref
+15
Will
+20
Languages common, fey, wildsong
Senses low-light-vision, scent 30 ft. (imprecise)
Skills nature +21, medicine +19, survival +19, diplomacy +18, society +18, athletics +16
Other Speeds swim 20 ft.
Recall Knowledge DC 36 (nature)

Attacks

Melee Jaws +19 (unarmed), Damage 2d10+10 piercing
Melee Foot +19 (unarmed), Damage 2d8+10 bludgeoning

Abilities

Initiative Adjustmentinteraction

Emorga's perception is +11 for initiative purposes

Read Nature's Omensinteraction

Frequency once per day

Requirements Emorga can see a naturally occurring pattern such as ripples in a pond, a murmuration of birds wheeling across the sky, or a tangle of interwoven vines and flowers


Effect Emorga spends 1 hour contemplating the pattern to receive a brief glimpse of possible futures, optionally posing a question about a specific person, place, or event. She attempts a DC 30 nature or DC 30 soothsaying-lore check.


Critical Success Emorga receives a helpful premoni

Constant Spellsinteraction
Take Cover◆◆

Emorga withdraws into her shell, protecting her head and extremities from harm. She can't take move or attack actions while in this state, but gains a +4 circumstance bonus to AC and resistance 10 to physical attacks. She can end the state as a single action.

Trample◆◆◆

Large or smaller, foot, DC 25 reflex