Emperor Cobra

Level 5
Creature· animalLargeRemaster
AC
21
HP
80
Speed
25 ft.
Perception
+13
Fort
+15
Ref
+11
Will
+9
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +13, acrobatics +11, survival +11
Other Speeds climb 25 ft., swim 25 ft.
Recall Knowledge DC 20 (nature)

Attacks

Melee Fangs +15 (reach 10 ft.), Damage 2d8+8 piercing

Abilities

Emperor Cobra Venom

Saving Throw DC 22 fortitude

Maximum Duration 6 rounds

Stage 1 1d8 poison damage (1 round)

Stage 2 1d8 poison damage and Drained 1 (1 round)

Stage 3 2d6 poison damage and Drained 2 (1 round)

Flare Hood

The emperor cobra flares its hood. Each non–emperor cobra creature within a 20-foot emanation must attempt a DC 22 will save. The creature is then temporarily immune for 1 minute.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3.

These powerful serpents infest bogs and lowlands. Despite being over 16 feet long and weighing more than 200 pounds, they can climb trees in seconds. Emperor cobras ward off predators by flaring their hoods and hissing at attackers. Like many venomous snakes, they hunt by striking prey with their poison bite, retreating until their victims die, and then returning to swallow them whole.


Snakes of some variety thrive in every non-arctic ecosystem, each with their own particular hunting patterns and defense mechanisms.