Erissa

Level 5
Creature· incorporealUniqueMediumRemaster
AC
22
HP
55
Speed
0 ft.
Perception
+11
Fort
+9
Ref
+14
Will
+13
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage 5
Languages azlanti
Senses darkvision
Skills intimidation +15, acrobatics +14, stealth +14
Other Speeds fly 20 ft.
Recall Knowledge DC 30 (occultism, religion)

Attacks

Melee Telekinetic Object +13 (magical, occult), Damage 2d12 untyped

Abilities

Bound by Frustrationinteraction

Erissa's frustration is such that she has even less mobility than most poltergeists. She can't travel more than 30 feet from her physical remains. If a PC visibly carries her +1 dagger from area B5 , Erissa manifests as a severe-looking human woman dressed in the same style of chainmail as her remains. She points at the dagger, crying out "That's MINE!" If the PCs give her the dagger and Losko's been destroyed, she fades away as detailed above. Otherwise, she shrieks out "Finish the job you fool

Natural Invisibility

A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.

Rejuvenation

When a poltergeist is destroyed, it reforms, fully healed, where it was destroyed after . A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Telekinetic Defense

Trigger A creature approaches within 10 feet of the poltergeist


Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

Void Healing
Frighten

Requirements The poltergeist must be Invisible


Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute.

At the start of its next turn, the poltergeist becomes invisible again.

Telekinetic Storm◆◆

The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.

  • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30-foot area. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
  • When

When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless, invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or led to extreme emotional trauma.