Eron of Jandelay
Level 13Attacks
Abilities
Cost 1 Mythic Point
Effect The eron of Jandelay ends one condition affecting them.
90 feet. DC 30 will
A creature that critically fails a saving throw against an eron's frightful presence is Slowed 1 as long as they remain frightened.
The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.
The eron of Jandelay gains 2 reactions each round. It can still use only one reaction per trigger.
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Cost 1 Mythic Point
Effect The eron of Jandelay attempts its next Acrobatics or Thievery skill check with a +4 bonus and is considered to have mythic proficiency for that check.
The eron attempts to an object from a creature, using the tips of its immense talons with shocking agility. The object must be 2 Bulk or less. If the creature with the target object is in combat or on guard, the eron can still try to Steal the object if it attempts its Thievery check at mythic proficiency.
Requirements The eron of Jandelay's last action was to damage a Large or smaller creature with a claw Strike
Effect The eron rips at the required creature's flesh. That creature takes 1d8 persistent bleed damage and is Off-Guard until the start of the eron's next turn.
Rarely seen, the erons of Jandelay serve an important function on their apocalyptic home plane. These spindly birdlike creatures tower over the landscape on seven thin legs, covered in ironlike feathers they can hurl with a flick of a wing. Scavengers and collectors, erons dispose of intrusive elements they discover on Jandelay, stashing them in nests for later assortment. Such detritus typically consist of dead adventurers and their gear; an eron won't hesitate to attack a living adventurer, though, and they make little distinction between living or dead "clutter" that doesn't belong.
Remnant Hunters When an eron of Jandelay finds itself on a doomed world, they often seek out an eclectic list of items, remains, and sometimes even creatures from that planet, almost as if they were picking and choosing their favorite parts of that world before it is no more. Whether the planet is literally on its last days makes no difference to the visiting eron. To these ageless monitors, the actual timing of a world's end is irrelevant to their hunt. Sometimes, valuable scavenged treasures can be discovered amid larger objects or vehicles an eron has been carrying with it via telekinetic haul .