Eron of Jandelay

Level 13
Creature· monitorRareGargantuanRemaster
AC
34
HP
200
Speed
30 ft.
Perception
+26
Fort
+24
Ref
+22
Will
+27
Immunities death-effects, disease, mental, poison
Resistances acid 15, cold 15, fire 15, mythic 13, piercing 10, slashing 10
Languages aklo
Senses darkvision
Skills athletics +27, acrobatics +24, thievery +24
Other Speeds climb 30 ft., fly 120 ft.
Recall Knowledge DC 36 (arcana)

Attacks

Melee Beak +27 (fatal-d12, magical, reach 25 ft.), Damage 3d10+14 piercing
Melee Claw +27 (agile, magical, reach 20 ft.), Damage 3d8+14 slashing
Melee Iron Feather +24 (magical, thrown 40 ft.), Damage 3d4+14 piercing

Abilities

Remove a Conditioninteraction

Cost 1 Mythic Point


Effect The eron of Jandelay ends one condition affecting them.

Constant Spellsinteraction
Fast Healing 20
Frightful Presence

90 feet. DC 30 will

A creature that critically fails a saving throw against an eron's frightful presence is Slowed 1 as long as they remain frightened.


Mythic Resilience (Fortitude)

The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.

Reactive Beak

The eron of Jandelay gains 2 reactions each round. It can still use only one reaction per trigger.

Reactive Strike (Beak Only)
Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Mythic Skill

Cost 1 Mythic Point


Effect The eron of Jandelay attempts its next Acrobatics or Thievery skill check with a +4 bonus and is considered to have mythic proficiency for that check.

Snatch Prize

The eron attempts to an object from a creature, using the tips of its immense talons with shocking agility. The object must be 2 Bulk or less. If the creature with the target object is in combat or on guard, the eron can still try to Steal the object if it attempts its Thievery check at mythic proficiency.

Unbalancing Rip

Requirements The eron of Jandelay's last action was to damage a Large or smaller creature with a claw Strike


Effect The eron rips at the required creature's flesh. That creature takes 1d8 persistent bleed damage and is Off-Guard until the start of the eron's next turn.

Rarely seen, the erons of Jandelay serve an important function on their apocalyptic home plane. These spindly birdlike creatures tower over the landscape on seven thin legs, covered in ironlike feathers they can hurl with a flick of a wing. Scavengers and collectors, erons dispose of intrusive elements they discover on Jandelay, stashing them in nests for later assortment. Such detritus typically consist of dead adventurers and their gear; an eron won't hesitate to attack a living adventurer, though, and they make little distinction between living or dead "clutter" that doesn't belong.

Remnant Hunters When an eron of Jandelay finds itself on a doomed world, they often seek out an eclectic list of items, remains, and sometimes even creatures from that planet, almost as if they were picking and choosing their favorite parts of that world before it is no more. Whether the planet is literally on its last days makes no difference to the visiting eron. To these ageless monitors, the actual timing of a world's end is irrelevant to their hunt. Sometimes, valuable scavenged treasures can be discovered amid larger objects or vehicles an eron has been carrying with it via telekinetic haul .