Eseneth

Level 17
Creature· monitorMediumRemaster
AC
39
HP
290
Speed
25 ft.
Perception
+29
Fort
+28
Ref
+32
Will
+27
Immunities death-effects, disease
Resistances poison 15, void 15
Languages chthonian, diabolic, empyrean, requian
Senses darkvision, lifesense 120 ft.
Skills acrobatics +33, athletics +33, stealth +33, medicine +31
Other Speeds fly 40 ft.
Recall Knowledge DC 36 (religion)

Attacks

Melee Spirit Needle +33 (magical), Damage 3d10+14 piercing
Melee Spirit Needle +33 (magical, thrown 30 ft.), Damage 3d10+14 piercing

Abilities

Lifesense 120 feetinteraction
Constant Spellsinteraction
Mend Soul

Frequency once per round


Effect The eseneth restores 25[healing] HP to itself or an incorporeal creature it has Grabbed.

Seize Soul

Requirements The eseneth has a corporeal creature Grabbed or Restrained


Effect The eseneth tries to yank the soul out of the required creature. The eseneth attempts an Athletics check against the target's Fortitude DC.


Critical Success The eseneth grabs the target's soul. The body is released and is Paralyzed for 2 rounds. When the body ceases being paralyzed, its soul returns instantly, and the target wakes. The soul—grabbed by the eseneth—is incorporeal, is Invisible, has a fly Spe

Shepherd's Touch

A eseneth's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d6 void damage to living creatures and 2d6 vitality damage to undead.

Shred Soul

Frequency once per round

Requirements The eseneth has an incorporeal creature Grabbed or Restrained


Effect The eseneth deals (3d10+14)[force] damage to the required creature.

Spirit Grasp

An eseneth can Grapple incorporeal creatures despite being corporeal. The eseneth uses Athletics to Grapple incorporeal creatures as normal but can't use Athletics for other actions against incorporeal creatures, like Shove or Trip.

Improved Grab

Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls. They operate with professional efficiency, manifesting large stitching needles composed of spirit energy to do their necessary work. An eseneth appears as a slim, hairless, gray-skinned humanoid with no facial features. Patches of dark, raised flesh dot their upper chest and shoulders.


Many psychopomps are intimately involved with the Boneyard's massive bureaucracy. Few pursue mercy, justice, or personal gain; their duties to Pharasma and her Boneyard are supreme. Nevertheless, individual psychopomps interpret their duties in different ways, which might put them in conflict with mortals or even with each other.