Eseneth
Level 17Attacks
Abilities
Frequency once per round
Effect The eseneth restores 25[healing] HP to itself or an incorporeal creature it has Grabbed.
Requirements The eseneth has a corporeal creature Grabbed or Restrained
Effect The eseneth tries to yank the soul out of the required creature. The eseneth attempts an Athletics check against the target's Fortitude DC.
Critical Success The eseneth grabs the target's soul. The body is released and is Paralyzed for 2 rounds. When the body ceases being paralyzed, its soul returns instantly, and the target wakes. The soul—grabbed by the eseneth—is incorporeal, is Invisible, has a fly Spe
A eseneth's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 2d6 void damage to living creatures and 2d6 vitality damage to undead.
Frequency once per round
Requirements The eseneth has an incorporeal creature Grabbed or Restrained
Effect The eseneth deals (3d10+14)[force] damage to the required creature.
An eseneth can Grapple incorporeal creatures despite being corporeal. The eseneth uses Athletics to Grapple incorporeal creatures as normal but can't use Athletics for other actions against incorporeal creatures, like Shove or Trip.
Eseneths, commonly known as soul-stitchers, are dispassionate surgeons who repair damaged souls. They operate with professional efficiency, manifesting large stitching needles composed of spirit energy to do their necessary work. An eseneth appears as a slim, hairless, gray-skinned humanoid with no facial features. Patches of dark, raised flesh dot their upper chest and shoulders.
Many psychopomps are intimately involved with the Boneyard's massive bureaucracy. Few pursue mercy, justice, or personal gain; their duties to Pharasma and her Boneyard are supreme. Nevertheless, individual psychopomps interpret their duties in different ways, which might put them in conflict with mortals or even with each other.