Esobok Ghoul
Level 5Attacks
Abilities
Requirements The esobok ghoul is adjacent to the corpse of a creature that died within the last hour.
Effect The ghoul devours a chunk of the corpse and regains 3d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
An esobok ghoul's Strikes deal 1d6 void damage to living creatures. A creature critically hit by an esobok ghoul's Strike must attempt a DC 18 fortitude save or become Drained 1 (Drained 2 on a critical failure) as rot spreads throughout their flesh.
Saving Throw DC 22 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a ghoul the next midnight.
Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed.
It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
The esobok ghoul Strides and then makes a claw Strike. If it began this action hidden, it remains hidden until after the Strike.