Esobok Ghoul

Level 5
Creature· chaoticRareMediumLegacy
AC
21
HP
90
Speed
30 ft.
Perception
+14
Fort
+15
Ref
+13
Will
+10
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages chthonian, diabolic, empyrean, requian
Senses darkvision, lifesense 60 ft., scent 60 ft. (imprecise)
Skills acrobatics +13, stealth +13, athletics +12, survival +12, intimidation +11, religion +6
Recall Knowledge DC 25 (religion)

Attacks

Melee Jaws +14 (magical, unarmed), Damage 1d10+7 piercing
Melee Claw +14 (agile, magical, unarmed), Damage 1d6+7 slashing

Abilities

Lifesense 60 feetinteraction
Void Healing
Consume Flesh

Requirements The esobok ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 3d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Corrupted Touch

An esobok ghoul's Strikes deal 1d6 void damage to living creatures. A creature critically hit by an esobok ghoul's Strike must attempt a DC 18 fortitude save or become Drained 1 (Drained 2 on a critical failure) as rot spreads throughout their flesh.

Ghoul Fever

Saving Throw DC 22 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a ghoul the next midnight.

Paralysis

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed.

It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Pounce

The esobok ghoul Strides and then makes a claw Strike. If it began this action hidden, it remains hidden until after the Strike.