Everburning Mammoth

Level 8
Creature· chaoticRareMediumLegacy
AC
26
HP
135
Speed
30 ft.
Perception
+16
Fort
+16
Ref
+17
Will
+16
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, hallit
Senses darkvision
Skills athletics +18, acrobatics +17, stealth +17
Recall Knowledge DC 29 (religion)

Attacks

Melee Jaws +20 (finesse, unarmed), Damage 2d6+8 piercing
Melee Claw +20 (agile, finesse, unarmed), Damage 2d6+6 slashing

Abilities

Spurred by Death

Trigger An ally within 30 feet reduces a creature to 0 HP


Effect The everburning mammoth uses Drink Blood on a creature that meets the ability's requirements.

Drink Blood

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the everburning mammoth's reach


Effect The everburning mammoth tears into the creature with its jaws and gorges itself on the victim's blood. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is Drained 1, and the everburning mammoth regains 15[healing] HP, gaining any excess HP as temporary Hit Poin

Paralysis

Any nonliving creature hit by the everburning mammoth's jaws Strike must succeed at a DC 23 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.