Excorion Paragon
Level 18Attacks
Abilities
Trip only
The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground.
An excorion can't be Tripped, Shoved, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain).
The excorion paragon projects a mist of burning blood in a 10-foot area.
Creatures in the area take 10d8 acid 5d8 bludgeoning (DC 37 reflex save).
On a failed save, an affected creature is also Blinded for 1 round (or 2 rounds on a critical failure).
The excorion can't use Blinding Bile again for .
Requirements The excorion has at least 200 Hit Points
Effect The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability.
The living creature is Slowed 1 during its next turn as its body adjusts to the newly transfused blood and vital energy.
The excorion spews necrotic blood all over a foe it has Grabbed.
The grabbed creature must succeed at a DC 39 fortitude save or become Sickened 2.