Exorcist

Level 8
Creature· humanRareMediumRemaster
AC
24
HP
135
Speed
25 ft.
Perception
+16
Fort
+15
Ref
+14
Will
+18
Languages common
Skills religion +18, intimidation +16, medicine +16, occultism +15, diplomacy +14
Recall Knowledge DC 29 (society)

Attacks

Melee Torch +16 (agile, finesse, shove), Damage 1d4+5 bludgeoning plus 1d6 fire
Melee Naginata +17 (deadly-d8, magical, reach 10 ft., versatile-p), Damage 2d8+5 slashing

Abilities

Purifying Flames◆◆

The exorcist attempts to Strike a creature with their torch, attacking with great precision and causing the torch's fires to flare up. This Strike gains a +2 status bonus to its attack roll and inflicts an additional 2d6 fire damage on a hit instead of just 1d6 fire damage. An undead, spirit, or transmigrated creature hit by this attack must also attempt a DC 26 will save.


Critical Success The creature is unaffected by this additional effect, and some of the fire flares back onto the exorc

Torch Wielder

The exorcist treats a torch as a light mace that deals an additional 1d6 fire damage on a hit.