Experienced Aspis Associate

Level 3
Creature· humanMediumRemaster
AC
18
HP
45
Speed
25 ft.
Perception
+9
Fort
+9
Ref
+9
Will
+9
Skills acrobatics +10, athletics +10, deception +10, intimidation +10, society +9
Recall Knowledge DC 18 (society)

Attacks

Melee Dagger +10 (agile, finesse, versatile-s), Damage 1d4+1 piercing
Melee Dagger +10 (agile, thrown 10 ft., versatile-s), Damage 1d4+1 piercing
Melee Rapier +10 (deadly-d8, disarm, finesse), Damage 1d6+3 piercing

Abilities

Jack of All Actions◆◆

The Associate attempts an Acrobatics, Athletic, Deception, or Intimidation check that uses no more than one action against a creature then makes a strike against the same creature. If the skill action succeeded the strike is made with a +1 circumstance bonus to the attack roll and deals an additional 1d8 precision damage.

Poison Weapon

The aspis associate applies a contact poison or injury poison to one of their weapons; if they have a free hand, they can Interact to draw a poison as part of this action. They begin combat with a simple injury poison (as from the Poison Weapon rogue feat) already applied to their rapier and one dagger.