Eye of Choral

Level 7
Creature· constructUniqueLargeRemaster
AC
24
HP
115
Speed
40 ft.
Perception
+16
Fort
+17
Ref
+13
Will
+15
Immunities fire, precision
Resistances all-damage 5
Languages common, draconic, hallit, skald, pyric
Senses darkvision, scent 60 ft. (imprecise)
Skills athletics +17, deception +17, intimidation +17, diplomacy +15, society +15, nature +14, acrobatics +11
Other Speeds fly 120 ft.
Recall Knowledge DC 33 (arcana)

Attacks

Melee Jaws +18 (fire, illusion, magical, reach 10 ft.), Damage 1d6 fire plus 2d10+5 piercing
Melee Horn +16 (illusion, magical, reach 10 ft.), Damage 2d10+7 piercing
Melee Claw +18 (agile, illusion, magical), Damage 2d8+5 slashing
Melee Tail +16 (illusion, magical, reach 15 ft.), Damage 2d10+5 bludgeoning
Melee Wing +16 (agile, illusion, magical, reach 10 ft.), Damage 2d6+7 slashing

Abilities

Frightful Presence

90 feet. DC 23 will


Key Sense

The Eye of Choral was created alongside several magical keys. It can sense the presence of these keys anywhere in Rahasia Rinca, communicate telepathically with anyone bearing a key within the complex, and always knows whether a creature possesses such a key.

Reactive Strike (Jaws Only)
Shadow Construct

The Eye of Choral is only semi-real. The first time each round a PC is hit by one of the Eye's Strikes, the creature makes a DC 23 will save to realize the creature's attacks aren't wholly real. The result applies to the damage of that Strike and lasts until the start of the creature's next turn.


Critical Success The creature gains resistance to damage from the Eye's Strikes equal to its level.

Success The creature gains resistance to damage from the Eye's Strikes equal to half its level

Draconic Frenzy◆◆

The Eye makes two claw Strikes and one wing Strike in any order

Draconic Momentum

The Eye recharges their Pyre Breath whenever they score a critical hit with a Strike.

Pyre Breath◆◆

The Eye breathes a blast of flame that deals 7d6 fire damage in a 40-foot cone (DC 23 reflex save). Creatures that critically fail their save catch fire, taking 1d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The Eye can't use Pyre Breath again for .

Stoke the Flames

The Eye intensifies nearby fires. Every foe within 60 feet that is taking persistent fire damage takes 2d6 fire damage.