Fafnheir

Level 24
Creature· chaoticUniqueGargantuanLegacy
AC
51
HP
500
Speed
50 ft.
Perception
+38
Fort
+42
Ref
+36
Will
+38
Immunities curse, electricity, fire, paralyzed, sleep
Weaknesses cold-iron 20
Languages aklo, common, draconic, fey, skald
Senses darkvision, scent 120 ft. (imprecise), truesight 60 ft.
Skills athletics +48, intimidation +45, acrobatics +40, stealth +40, survival +40, arcana +35, nature +35
Other Speeds burrow 25 ft., fly 160 ft.
Recall Knowledge DC 58 (arcana)

Attacks

Melee Jaws +44 (magical, reach 25 ft., unarmed), Damage 4d12+26 piercing
Melee Claw +44 (agile, magical, reach 25 ft., unarmed), Damage 4d10+22 slashing
Melee Horns +44 (deadly-d12, magical, reach 25 ft.), Damage 4d12+26 bludgeoning
Melee Tail +44 (agile, magical, reach 30 ft.), Damage 4d10+22 bludgeoning

Abilities

Constant Spellsinteraction
+1 Status to All Saves vs. Magic
Regeneration 20 (Deactivated by Cold Iron)
Attack of Opportunity

[reaction] Tail only.

Attack of Opportunity (Tail Only)
Curse of the Woeful Wyrd

When a creature slays Fafnheir, it becomes home to his soul, which slowly emerges from his killer's body. The creature must attempt a DC 52 will save or become Doomed 2 (Doomed 1 on a success, unaffected on a critical success). Unless the creature critically succeeded at the saving throw, each day the doomed value increases by 1. If the creature dies while suffering the curse of the woeful wyrd, its corpse explodes in a 60-foot area with the effect of Blasting Breath. Fafnheir is immediately ret

Enormous

Fafnheir takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 60 feet long.

Extra Reactions

Fafnheir gains 2 reactions at the start of each of his turns.

Frightful Presence

90 feet. DC 45 will


Spit Boiling Blood

Trigger A creature within 60 feet damages Fafnheir


Effect Fafnheir spits blood at the creature. It must immediately attempt a Fortitude save against boiling blood.

Blasting Breath◆◆

Fafnheir exhales a cataclysmic firestorm laced with lightning and hurricane-strength winds, dealing 20d6 fire damage in a 90-foot area (DC 48 reflex save). Additionally, Fafnheir deals 10d6 electricity additional electricity damage to one creature within the area of Blasting Breath of Fafnheir's choice, determined by the same basic Reflex save. Creatures in the area must also attempt a DC 48 fortitude save to resist the powerful winds and deafening thunderclaps of the breath. Creatures that fail

Boiling Blood

Saving Throw DC 48 fortitude

Maximum Duration 10 rounds

Stage 1 6d8 fire damage and Drained 1 (1 round)

Stage 2 6d10 fire damage and Drained 2 (1 round)

Stage 3 6d12 fire damage and Drained 3 (1 round)

Furious Frenzy◆◆

Fafnheir makes two claw Strikes and one Strike with his jaws, horns, or tail, in any order.

Improved Grab

Fafnheir is the fabled Father of Linnorms. He's larger than all other linnorms on Golarion, with a length of 60 feet and a weight upwards of 10 tons. Fafnheir is a clever and powerful creature, worthy of the fear of all people in the Lands of the Linnorm Kings.