Fallenta

Level 11
Creature· humanUniqueMediumRemaster
AC
29
HP
160
Speed
25 ft.
Perception
+21
Fort
+16
Ref
+22
Will
+22
Languages common, diabolic, elven, kelish, mwangi, osiriani, varisian
Skills deception +22, diplomacy +22, performance +22, intimidation +20, acrobatics +19, crafting +19, occultism +19, society +19, stealth +19
Recall Knowledge DC 38 (society)

Attacks

Melee Rapier +22 (deadly-d8, disarm, finesse, magical), Damage 1d6 sonic plus 2d6 piercing

Abilities

Direct Allies

Trigger An ally benefiting from one of Fallenta's composition spells is subject to an effect with the auditory, emotion, fear, linguistic, or mental traits


Effect Fallenta adjusts the properties of her composition to bolster her compelling presence and to work against intrusive effects. All allies affected by her composition spell gain a +1 circumstance bonus to saving throws against effects with the auditory, emotion, fear, linguistic, or mental traits.

Performer's Heart

When Fallenta rolls a success on a Will save, she gets a critical success instead.

Bard Muse

Fallenta's maestro muse is Shelyn.

Director's Magic

Fallenta weaves her spellcasting into director's instructions. If the next action she uses is to Cast a Spell, the spell gains the subtle trait, although the spell's effects appear as normal. As part of using Director's Magic, Fallenta can choose to Create a Diversion, Lie, Perform, or Request. If she does so, the spell she casts must have the auditory, emotion, sonic, or visual trait to gain the subtle trait.

Steady Spellcasting

If a reaction would disrupt Fallenta's spellcasting action, attempt a DC 15 flat; on a success, her action isn't disrupted.