Familiar Shadow

Level 4
Creature· incorporealMediumRemaster
AC
20
HP
40
Speed
0 ft.
Perception
+10
Fort
+8
Ref
+14
Will
+12
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage 5
Languages necril
Senses darkvision
Skills stealth +14, acrobatics +10
Other Speeds fly 30 ft.
Recall Knowledge DC 19 (religion)

Attacks

Melee Shadow Hand +15 (finesse, magical), Damage 2d6+3 void

Abilities

Light Vulnerability

Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the Light spell).

Void Healing
Infest Shadow◆◆

Requirements The familiar shadow is adjacent to the PC whose image it duplicates, that PC is not in darkness or Invisible, and the familiar shadow is aware of the PC


Effect The familiar shadow attempts to infest the shadow of the PC whose appearance it has. The familiar shadow twists and writhes against the PC's shadow before pulling back, and the targeted PC must attempt a DC 21 will save with the following results.


Critical Success The PC is unaffected and is immune to further atte

Slink in Shadows

The shadow can Hide or end its Sneak in a creature's or object's shadow.

Steal Shadow

Requirements The famliar shadow hit a living creature it is duplicating with a shadow hand Strike on its previous action


Effect The famliar shadow pulls at the target's shadow, making the creature Enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of Enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). The enfeebled value from Steal Shadow decreases by 1 every hou

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light.