Fangwood Sentinel Corps

Level 4
Creature· humanUncommonGargantuanRemaster
AC
20
HP
60
Speed
25 ft.
Perception
+11
Fort
+8
Ref
+14
Will
+11
Immunities fear-effects
Weaknesses area-damage 4, splash-damage 4
Languages common, elven, empyrean, varisian
Skills acrobatics +12, stealth +12, survival +10, athletics +7, diplomacy +7
Recall Knowledge DC 21 (society)

Abilities

Troop Defenses
Troop Movement
Hail of Thorns◆◆

Frequency once per round


Effect The sentinels draw or reload their longbows, then let fly an arcing volley of arrows as a 10-foot burst within 100 feet that deals 4d4 piercing damage (DC 18 reflex save). When the troop is reduced to 2 segments, this area decreases to a 5-foot burst.

Strike from the Heart

1 to 3

Frequency once per round


Effect The sentinels bring their morningstars to bear against enemies in a 5-foot emanation (DC 18 reflex save). Damage dealt depends on the number of actions.

1 1d6 bludgeoning damage

2 (2d6+4)[bludgeoning|options:area-damage] damage

3 (3d6+4)[bludgeoning|options:area-damage] damage

Thus Always to Tyrants

Frequency once per hour

Trigger The sentinels reduce an enemy with a level equal to or greater than their own to 0 Hit Points


Effect The sentinels' victory inspires allies and demoralizes enemies. Each ally in a 15-foot emanation gains a +1 status bonus to attack rolls for 1 round. Each enemy in the same area must succeed at a DC 18 will save or take a –1 penalty to attack rolls for 1 round.

Effect: Thus Always to Tyrants

These disparate groups of insurgents seek to defend Nirmathas from conquest by launching a guerrilla offensive from the depths of the Fangwood against the armies marching across their border.