Fangwood Sentinel Corps
Level 4Abilities
Frequency once per round
Effect The sentinels draw or reload their longbows, then let fly an arcing volley of arrows as a 10-foot burst within 100 feet that deals 4d4 piercing damage (DC 18 reflex save). When the troop is reduced to 2 segments, this area decreases to a 5-foot burst.
1 to 3
Frequency once per round
Effect The sentinels bring their morningstars to bear against enemies in a 5-foot emanation (DC 18 reflex save). Damage dealt depends on the number of actions.
1 1d6 bludgeoning damage
2 (2d6+4)[bludgeoning|options:area-damage] damage
3 (3d6+4)[bludgeoning|options:area-damage] damage
Frequency once per hour
Trigger The sentinels reduce an enemy with a level equal to or greater than their own to 0 Hit Points
Effect The sentinels' victory inspires allies and demoralizes enemies. Each ally in a 15-foot emanation gains a +1 status bonus to attack rolls for 1 round. Each enemy in the same area must succeed at a DC 18 will save or take a –1 penalty to attack rolls for 1 round.
Effect: Thus Always to Tyrants
These disparate groups of insurgents seek to defend Nirmathas from conquest by launching a guerrilla offensive from the depths of the Fangwood against the armies marching across their border.