Fascinating Lecture (1-2)
Level 3Hazard (Complex)HazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+10
Recall Knowledge DC 18 (occultism)
Disable DC 17 intimidation to disrupt the lecture, DC 20 thievery (trained) to scratch out of one of the glyphs on the podium, or Dispel Magic (2nd rank; counteract DC 18) to counteract one of the runes; three total successes are required to disable the trap.
The semitransparent image of a small Garundi woman at the podium suddenly begins lecturing on the nature of enchantment magic.