Father Skinsaw

Level 20
Creature· illusionUniqueMediumRemaster
AC
44
HP
380
Speed
30 ft.
Perception
+33
Fort
+33
Ref
+38
Will
+31
Immunities death-effects, disease, doomed, scrying, detection
Resistances physical 15
Weaknesses mental 15
Senses greater-darkvision
Skills intimidation +40, deception +38, stealth +38, athletics +37, society +36, occultism +34, religion +33
Other Speeds fly 30 ft.
Recall Knowledge DC 50 (religion)

Attacks

Melee Retribution +41 (agile, backstabber, deadly-d8, finesse, magical), Damage 3d4+17 slashing plus 1d6 bleed

Abilities

Telepathy 100 feetinteraction
Universal Languageinteraction

Anything spoken by the brainchild is perceived by the listener in its native language.

Urban Legendinteraction

As brainchild except Father Skinsaw's abilities are determined by the collective memories of his worshippers and Norgorber himself. Instead of using Seek or Sense Motive to disbelieve any of his abilities, a character who's discovered some of Norgorber's secrets can confront Father Skinsaw with these truths by using Demoralize (DC 41), or they can taunt him with these secrets by Creating a Diversion (DC 43). On a success, in addition to the normal effects, that person can disbelieve one of Fathe

Persistence of Memory

As brainchild, except the time is chosen by Norgorber.


When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after .

Bloodletting

Trigger Father Skinsaw is adjacent to a creature that takes persistent bleed damage

Frequency once per round


Effect Blood writhes from the bleeding creature to splash onto Father Skinsaw, granting him 40 temporary Hit Points for 1 minute.

Effect: Bloodletting

Cut Across Space

Frequency once per round


Effect Father Skinsaw makes a war razor Strike against a target within 120 feet.

Grievous Cut◆◆

Father Skinsaw attempts a war razor Strike against an adjacent target. If he hits, the blade cuts deep and creates a grievous wound. In addition to the normal damage caused by the attack, the creature struck takes 4d6 bleed damage and becomes Wounded 1 (or increases the value of an existing wounded condition by 1, to a maximum of Wounded 4).

Sneak Attack

Father Skinsaw deals 3d6 extra precision damage to creatures who are Off-Guard.

A rumor can become so vivid and so persistent that it comes to life, creating a brainchild-a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors swirl around the victims of a Phantasmal Killer spell. A brainchild's capabilities grow when they pursue a believer but deflate against skeptics, making them only as bad as one thinks they are. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.