Father Skinsaw
Level 20Attacks
Abilities
Anything spoken by the brainchild is perceived by the listener in its native language.
As brainchild except Father Skinsaw's abilities are determined by the collective memories of his worshippers and Norgorber himself. Instead of using Seek or Sense Motive to disbelieve any of his abilities, a character who's discovered some of Norgorber's secrets can confront Father Skinsaw with these truths by using Demoralize (DC 41), or they can taunt him with these secrets by Creating a Diversion (DC 43). On a success, in addition to the normal effects, that person can disbelieve one of Fathe
As brainchild, except the time is chosen by Norgorber.
When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after .
Trigger Father Skinsaw is adjacent to a creature that takes persistent bleed damage
Frequency once per round
Effect Blood writhes from the bleeding creature to splash onto Father Skinsaw, granting him 40 temporary Hit Points for 1 minute.
Effect: Bloodletting
Frequency once per round
Effect Father Skinsaw makes a war razor Strike against a target within 120 feet.
Father Skinsaw attempts a war razor Strike against an adjacent target. If he hits, the blade cuts deep and creates a grievous wound. In addition to the normal damage caused by the attack, the creature struck takes 4d6 bleed damage and becomes Wounded 1 (or increases the value of an existing wounded condition by 1, to a maximum of Wounded 4).
Father Skinsaw deals 3d6 extra precision damage to creatures who are Off-Guard.
A rumor can become so vivid and so persistent that it comes to life, creating a brainchild-a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors swirl around the victims of a Phantasmal Killer spell. A brainchild's capabilities grow when they pursue a believer but deflate against skeptics, making them only as bad as one thinks they are. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhibit other behaviors ascribed to them through gossip.