Fen Pudding

Level 12
Creature· amphibiousRareHugeLegacy
AC
20
HP
300
Speed
20 ft.
Perception
+15
Fort
+26
Ref
+11
Will
+16
Immunities acid, critical-hits, piercing, precision, slashing, unconscious, visual
Senses motion-sense 60 ft.
Skills athletics +26, stealth +23
Other Speeds swim 20 ft.
Recall Knowledge DC 35 (occultism)

Attacks

Melee Pseudopod +26 (reach 10 ft., unarmed), Damage 2d8+12 bludgeoning plus 2d8 acid

Abilities

Motion Sense 60 feetinteraction

A fen pudding can sense nearby motion through vibration and air movement.

Corrosive Mass

A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 29 reflex save or the weapon takes 2d6 acid damage (after dealing damage to the fen pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.

Split

When the fen pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original's HP.

One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).

Constrict

(1d8+12)[bludgeoning,1d6 acid], DC 32 fortitude save


Corrosive Touch

When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.

Grab

Most often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions. This caustic acid is particularly dangerous to creatures that attack a pudding, as it can quickly damage and destroy gear.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.