Ferghaz

Level 1
Creature· dwarfRareMediumLegacy
AC
16
HP
15
Speed
0 ft.
Perception
+9
Fort
+7
Ref
+6
Will
+9
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 5
Languages common, dwarven
Senses darkvision
Skills stealth +7, intimidation +6
Other Speeds fly 20 ft.
Recall Knowledge DC 20 (occultism, religion)

Attacks

Melee Ghostly Hammer +8 (agile, finesse, magical), Damage 1d4+3 void
Melee Chiding Rebuke +8 (magical), Damage 1d4+3 void

Abilities

Riled by Disrespectinteraction

An ancestral echo gains a +1 status bonus to attack rolls and saving throw DCs against any creature that has not performed at least one task to beautify the site to which the echo is bound. This apples to any PC who didn't succeed at one or more skill checks to clean area D2 .

Site Boundinteraction

The ancestral echo can't leave the upper crypt.


A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation

Restoring the vandalized inscriptions and reciting their corrected stories ushers these spirits back to the afterlife.


When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing
Oh, If Your Ancestors Could See You!

Ferghaz holds other dwarves to an impossible standard, and his attacks carry the weight of a hundred generations' judgment. His Strikes deal an additional 1d4 mental damage to dwarves.