Ferrugon

Level 12
Creature· devilMediumRemaster
AC
33
HP
190
Speed
25 ft.
Perception
+22
Fort
+24
Ref
+20
Will
+21
Immunities fire
Resistances physical 10
Weaknesses holy 10
Languages common, diabolic, draconic, empyrean, talican
Senses greater-darkvision
Skills athletics +25, thievery +25, intimidation +23, stealth +23, crafting +22, religion +22, deception +21
Other Speeds fly 40 ft.
Recall Knowledge DC 30 (religion)

Attacks

Melee Horn +25 (cold-iron, magical, shove, unarmed, unholy), Damage 3d8+16 bludgeoning
Melee Claw +25 (agile, cold-iron, magical, unarmed, unholy), Damage 3d4+16 slashing
Melee Iron Feather +23 (cold-iron, magical, unholy), Damage 3d4 + 13 piercing

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Metallic

A ferrugon is a metallic creature and thus affected by effects such as the circumstance penalty inflicted by Thunderstrike.

Vainglorious Whispers

Trigger A non-devil creature within 30 feet of the ferrugon succeeds (but doesn't critically succeed) at an attack roll, skill check, or saving throw


Effect The ferrugon whispers subversive messages to the triggering creature, causing it to become overly confident in its abilities, while in fact it becomes less accomplished overall. The target must attempt a DC 32 will save. On a failure, the target gains a +2 status bonus to saving throws against fear effects but also takes a –2 penalty t

Ferrugon Tetanus

Saving Throw DC 32 fortitude

Onset

Stage 1 Clumsy 1 (1 week)

Stage 2 Clumsy 2 and can't speak (1 day)

Stage 3 Paralyzed (1 day)

Stage 4 death

Sunder Objects

When a ferrugon damages an item or structure, they deal an additional 2d8 damage to that item or structure.

These ram-headed devils have wings and flesh made of rusted metal. They're forged from the souls of damned mortals who made others suffer through their creative work. They like to tempt those of the same ilk, driving auteurs and stage directors to cruelty in the pursuit of greatness. Ferrugons also enjoy pushing artists to extremes in order to break them. They dip the bodies of mortals they've driven to despair into molten metal to make horrifically malformed statues, which they then add to their lairs.

Rust devils prefer temptation to fighting and only enter combat if protecting something dear to them.