Fey-Touched Great Wolf

Level 7
Creature· animalRareLargeLegacy
AC
23
HP
145
Speed
35 ft.
Perception
+17
Fort
+18
Ref
+13
Will
+15
Languages fey
Senses low-light-vision, scent 60 ft. (imprecise)
Skills athletics +17, deception +17, stealth +16, acrobatics +14, survival +14
Recall Knowledge DC 28 (nature)

Attacks

Melee Jaws +18 (reach 10 ft., unarmed), Damage 2d8+8 piercing

Abilities

Sudden Charge◆◆

The great wolf Strides twice and makes a melee Strike.

Tickle Bite◆◆◆

The fey-touched great wolf makes a jaws Strike. If successful, after taking the normal damage from the Strike, the target must succeed at a DC 22 will save or become Slowed 1 for 1 minute as it becomes overcome with fits of laughter.

Topiary

Until the next time it acts, the fey-touched great wolf appears to be a topiary in the shape of a wolf. It has an automatic result of 37 on Deception checks and DCs to pass as a bush.

Worry

Requirements The great wolf has a creature Grabbed with its jaws


Effect The great wolf shakes the grabbed creature with its teeth, dealing (2d8+4)[piercing] damage (DC 25 fortitude save).

Grab

Much larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare.


Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.