Fire-Eye Cyclops Zombie (3-4)
Level 5Attacks
Abilities
A zombie is permanently Slowed 1 and can't use reactions.
10 feet. The fire-eye zombie emits an aura of heat that causes open wounds to sizzle.
Any living creature that starts its turn within 10 feet of the zombie and isn't at full HP must succeed at a DC 19 fortitude save or take 1d6 fire damage as its wounds burn.
Creatures critically hit by the fire-eye zombie's Strikes must attempt this saving throw immediately.
A fire-eye zombie can launch its eye at foes. While its eye is out of its head, the fire-eye zombie is Blinded.
At the end of its turn, a fire-eye zombie's eye flies back into its eye socket.
The fire-eye cyclops zombie makes a spiked club Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the fire-eye zombie's multiple attack penalty.